![]() ![]() Swampy, a crocodile that Frogger jumped into in the past, takes revenge on Frogger by stealing the many baby frog brothers from his girlfriend, Lillie Frog. Twenty-four levels are spread across five worlds (Frog Ponds, Gator Lairs, Ice Caves, Lava Pits, and Lost Mines in chronological order) for the player to complete, with Frogger and Lillie available as playable characters. There is also a time limit, so the player must quickly reach the end of the level before time runs out. The flags are marked as checkpoints for the player to respawn in case a life is lost, and the gems can be collected as a means of adding to the player's score. Instead of collecting frogs, the player simply has to reach the end of each level, avoiding obstacles along the way. In contrast, the Game Boy Color version of Frogger 2: Swampy's Revenge plays much closer to the original arcade game, although this game also has changes. The game also features a multiplayer mode, which supports two players on the PlayStation version (four with a multi-press) and can support up to four players on the Dreamcast and PC versions. Levels now include 25 coins scattered for each level that the player can collect with the reward for collecting them all in a game level being a new game mode or additional playable character. Frogger also retains the ability to use the tongue to devour insects is also present, which like in the previous game can grant the player a higher score or an extra life depending on the insect consumed. Similarly, Frogger's croak ability was modified to allow players to use them as a kind of beacon to find the little frogs - when Frogger croaks (represented by a circle expanding outward from him), the little frogs they will croak back through a similar beacon that the player can use to determine their location. Frogger's "super jump" from the first game (an ability that allowed him to jump to higher platforms) was expanded to allow Frogger to also perform a "double jump" after use, which can be used to clear platforms with short spaces. Players can now choose from a selection of frogs (with players alternating between Frogger and Lillie in story mode), although they all share the same move set. The gameplay has also been significantly expanded over its predecessor. The game also lacks a time limit, although the player is rated on the results screen based on how quickly they completed the level. Due to the linear nature of the levels, the five frogs are sparingly placed throughout each level, doubling as checkpoints for the player in case they lose a life. The level design structure has been changed to a more linear format, compared to the complex level maps of its predecessor, which requires the player to actively explore and search for frogs. Although the objective of the Frogger series game remains unchanged (the player has to collect five small frogs to win the game, while avoiding level-specific obstacles and enemies), the overall gameplay has been redesigned to a more traditional platformer. The PC and console versions of Frogger 2: Swampy's Revenge feature significant gameplay changes that differentiate it from its predecessor. An adaptation of the game to Nintendo 64 was planned, but later it was canceled. Unlike its predecessor, Frogger 2 features a selection of different characters to play within the game, various multiplayer modes, and an in-game store. The game is part of the Frogger series and the sequel to Frogger's 1997 remake, which features similar 4-way motion play in a 3D world and 6 different environments. Players D, C and B are the three lowest scores and theirs are the scores counted for the hole.Frogger 2: Swampy's Revenge is an action video game developed by Blitz Games and published by Hasbro Interactive for the PlayStation, Game Boy Color, Microsoft Windows, and Dreamcast. Lets say player D makes birdie, C makes par, B makes bogey and A makes a double bogey. On the third hole, or third in each set of three holes, the three lowest scores are counted. Players B and C would be the scores used. In this case lets say that player A and D made bogey, while players B and C made par. On the second hole, or second in each set of three holes, the two lowest player’s scores are counted. So if player A scores birdie and B, C and D score par or worse, player A’s ball is the one which is counted. On the first hole, and the first in each set of three holes, the single player with the lowest score on the hole is the one whose ball is counted. The low single, two and three scores are scored on a hole by hole basis. Each player plays his own ball the entire round and finishes each hole. The first requirement is that this game is for four player teams. If you are hosting a tournament here’s a fun format to try, 1 2 3 Best Ball. ![]()
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